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... without doing it; indeed you cannot truly understand it without doing it, much like sex, swimming or playing a computer game cannot be learned or understood very effectively just from books. The whole ...
2. IMMMUN chapter 8
(Workshop/Stuff by Members)
... they play a role in determining their own behavior and so feel responsible for their own behavior.   It follows that they will feel more free to be creative. They will also be more creative ...
3. IMMMUN Chapter 7
(Workshop/Stuff by Members)
... display. All begin with images in their minds of what needs to be done and in what order, and these images are translated into the correct motions for success. Different models may be used ...
4. IMMMUN chapter 6
(Workshop/Stuff by Members)
... what it's like to play in a sports team or an orchestra or to be in a close friendship, on your own.  Recap from last chapter: Interaction is a pattern of events between individuals that enables ...
5. IMMMUN chapter 5
(Workshop/Stuff by Members)
... and the better your game-playing becomes.  To work effectively with your own emotions you need two things: this experiential understanding of what control is, and an experiential understanding ...
6. IMMMUN chapter 4
(Workshop/Stuff by Members)
... to raise children. Children stuck in repetitive infantile playground behaviors of actions-reactions, wimps and bullies. We are very clever children in some specific ways, but we are still children in terms ...
7. IMMMUN chapter 3
(Workshop/Stuff by Members)
... how simply epigenetic change can occur. You're just staring at trees, smelling fresh air and hearing laughter, messing about with leaves. This sort of NH practice is not hard work; it's play. In the brain ...
8. IMMMUN chapter 2
(Workshop/Stuff by Members)
... are digested and proteins are built and transported. Imagination plays with ideas, and a lot of our creative inspiration occurs in this mode. This is where we get the ideas that stretch mode will later ...
9. IMMMUN Appendix 1
(Workshop/Stuff by Members)
... objects, animals and people by category care: (of body; eating, drinking, etc. without assistance) ability to play (learn) control: physical/spatial - control of internal processes (eg, bladder ...
10. IMMMUN Chapter 1
(Workshop/Stuff by Members)
... interact, make friends, play with stuff, and have adventures; its prime directive is to enable intelligence.   ...Well, okay, brains aren't as big as starships, they are not made of metal, ...
11. I've Made My Mind Up Now: Foreword
(Workshop/Stuff by Members)
... tackling each new related concept of interest as it arises by necessity, regardless of what new fields or subjects it introduces, following the natural flow of thought and inquiry and playing with ideas. ...
12. Ground Floor
(Workshop/Pillars Of Nobility)
... which was covering another electronic device display. This time, no numbers to type in, a simple drawing representing a right hand. I smiled, wondering to myself: "hey, what if they put some DNA markers ...
13. Subject Index for Archives
(Neurohacking/Resources)
... & play        ...
... of intelligence. We can continue to increase our body of knowledge via the scientific method, and should by all means do so. This is how the scientific method works -we play with stuff and we play with ...
... is comprised of the dorsal anterior cingulate cortex (dACC) and the dorsomedial prefrontal area, plays a key role in both detecting discrepancies between desired and current conditions, and adjusting subsequent ...
... yet having the supporting density of networks required for its performance always slows down our overall rate of development (while displaying a facile, short-term, counterfeit 'cleverness' in whatever ...
... we choose to call it ('adultery', 'cheating', 'affairs', 'playing the field', or 'putting it about a bit'). The problem created by counterfeit morality is that people suffer enormous anxiety, guilt and ...
... non-declarative memories, like learning how to ride a bike, type, or play the piano). This suggests that declarative memory is required for keeping track of what’s going on in the here and now, as ...
19. Sakiro's Hackipedia Volume 3
(Neurohacking/Resources)
... = 0]. You can now represent any 5-bit number with one hand. For instance, to represent 10011 [which is 19 in decimal] , your fingers would be Up/Down/Down/Up/Up. Now let’s play with it – ...
... We join together to play a symphony, to play games, to share our skills and stories, but other abilities and aspects of our development, in particular self knowledge and the formation of a congruous personality, ...
  Neurohacking Tutorial 12 Creativity, Bonding and Play Updated October 2014 introduction In this tutorial we will be exploring creativity from various perspectives, and its applications ...
... much more difficult to navigate through life and direct our own path. Many people feel compelled to 'play the game' of life they find themselves in, but somehow events don't follow the same plot they are ...
23. Books -The Head Trip by Jeff Warren
(Neurohacking/Resources)
... say the most surprising thing I learned was about the role expectations -- a big mind culprit -- play not just in shaping experience but in actually provoking specific brain activity. This gets into the ...
24. Toxins in food - Aspartame - info 1981-2013
(Neurohacking/Lifestyle & Nutrition)
... neurological problems were displayed in my control group. Film maker Cori Brackett (“Sweet Misery: A Poisoned World”)  wrote a book of poetry, “Through the Shadows”, about ...
... if any game started asking us questions of the personal data type. If you're paranoid about the possibility, simply don't use a BCI with an online machine to play your games, but bear in mind you're much ...
26. Advanced questions for Profiling Game
(Neurohacking/Resources)
      Advanced questions Before starting advanced type questions, all players should review their performance on basic questions. Were we able to be absolutely honest, or did we ...
27. Intermediate questions for Profiling Game
(Neurohacking/Resources)
  Intermediate questions Before starting intermediate type questions, all players should review their performance on basic questions. Were we able to be absolutely honest, or did we find ourselves ...
28. Basic questions for Profiling Game
(Neurohacking/Resources)
... (b) chili (c) sausages (d) oranges” “X probably plays regularly (a) chess (b) computer games (c) the lottery (d) music”    ...
... reward [N6], whereas unconditional trust selectively activates the septal area, a region linked to social bonding behavior [N3].   The interplay of these neural systems supports reciprocal exchange ...
... that may be useful. After playing for a while you become adept, and at the same time you start to find gateways into level two. If you go through permanently before you have found all the tools you’re ...
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